A place where we practice random acts of insight and humor.
Ow...my brain hurts
Published on August 6, 2005 By OckhamsRazor In Entertainment
How is your inner sight? You'll need some to get very far with this fun little puzzle game. It starts out easy but gets really difficult quickly.

Planarity

Here's my score prior to blowing a fuse and quitting: (I want to meet the person that can solve level 10 with a bonus.)




Comments
on Aug 07, 2005
no one?
on Aug 07, 2005
no one?


Their probably still playing.

I bookmarked the site. Thought it was fantastic. Got to level nine for about 1800 points but then ran of time. I actually thought level 6 was harder than level 9? Guess thats just the role of the dice.

I didn't like, when looking at their bug list, to learn that sometimes it just cant be solved. That sucks. They could be responsible for someone suffering a stroke.

on Aug 07, 2005
I'd like to see a screen shot of one of the ones that can't be solved. I wonder how the puzzles are generated. It seems to me the smart way to never have a puzzle be "wrong" is to generate it solved, and then have the vertices dragged to random spots in the starting circle. *shrug*

My level 9 was harder than my 10, so I am betting you're right - it's luck of the draw as to how mangled and knotted up the starting point is.

Fun little puzzle
on Aug 07, 2005
I just finished level 10 in 8:43 with a bonus of 477.
I went all the way up through level 8, but skipped 9 to see if I could get a bonus on level 10. After 8 levels, my score was 2400 something I believe.
on Aug 07, 2005
Oh, I forgot. I believe the way the puzzles are generated is by laying out the desired number of vertices in a circle, and then adding in the connecting lines with constraints, such as:

each vertice has no more then 4 connections

there is n number of connections for m number of vertices

Its probably random from there on out.
on Aug 07, 2005
I went all the way up through level 8, but skipped 9 to see if I could get a bonus on level 10

Cool, didn't notice you could skip levels.

Oh, I forgot. I believe the way the puzzles are generated is by laying out the desired number of vertices in a circle, and then adding in the connecting lines with constraints...


Yes, I'm still not sure why he'd do it that way. I may try and write a knockoff. Things are pretty slow here lately Nice job on level 10. Your 3rd eye is bright!